Phantom Abyss Speedrun Secrets



In Phantom Abyss, you compete with other players around the world to steal an idol from a temple filled with tough jumps, booby traps, and hidden keys.

is the asynchronous multiplayer, which means that you don’t have to wait for players to join; it’s instant. This feature also means that you can play alongside others without strangers impacting too much of your run.

is a massive asynchronous multiplayer game that casts players into procedurally generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.

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Daily mode provides the same temple to all available players for 24 hours, except in this one, players can retry it as many times as they wish.

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in its current state it offers very little reason to try new whips once you find the ones you like. In the previous versions of the game to spice up the run I could try a new whip and because the whip was cursed it adds a new Em excesso challenge. And the reward for winning with the curse was a non cursed version of the whip where you just had the unique whip benefit.

Sad to say, From the Abyss is an extremely unremarkable game through-and-through. From the visual style and plot to the game mechanics, it's all been done before in some form or another. The good news in all of this is the game still offers a good time for fans of the genre.

Is there in the later course a whip with speed thrust, or how is that explained? I don't want to shout Speedhack, but it sounds very strange.

If you are using lightning or ice whip, Phantom Abyss you can probably stay ahead a good bit longer, but it is still a very fast guardian.

My biggest gripes with this action platformer concern the temperamental physics, repetitive maps, and lengthy load times.

It gets very fast. Some people say that if it is turning it moves slower. As far as I have seen, by the end of the caverns, it will pretty much not be falling behind and will overtake you even if you are running, so you take your headstart and keep running to finish levels after that.

Without the gimmick, game gets repetitive and boring really quick, it feels like you're incentivized not to play now but later instead to see other phantoms in the same temples as you are.

The more I talk about this game, the more I want to play it. Check out the trailer and you’ll see what I mean.

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